Rising Rose
Play Demo
- A/D - Move
- K - Attack
Dev Notes
Rising Rose is lacking gameplay-wise. It's one screen where you can slash a sword.
What it lacks in gameplay I think it makes up with it's art.
I must've purchased Aseprite just before making this game, because this is my first game containing .ase files instead of .png files. I think owning a graphics program designed for pixel art aided & pushed me into improving my pixel art.
"Pixel perfect" means each pixel:
- is perfectly square.
- is aligned with the game's grid. No "in-between" pixels.
- uniformly fills a pixel of the grid. No different sized pixels.
- is not compressed, filtered, or blurred.
My projects before this one were not pixel perfect (see skrib & Cavecopter) which gives off an amateur and unprofessional look most of the time.
Though the player's movement was not pixel perfect (I wouldn't make pixel perfect movement until eo), I was able to render pixel perfect graphics by using @wtfmig's PixelBoy script. The idea behind the script is to render to a lower resolution canvas called a "render texture" then scale it up by an integer amount.
Games↩